DEVELOPMENT OF A PROTOTYPE FOR THE REDESIGN OF A SIGNATURE LEATHER BAG FEATURING TRADITIONAL INDONESIAN MOTIFS USING THE AESTHETIC FOLLOW FUNCTION (AFF) APPROACH
DOI:
https://doi.org/10.53067/ijomral.v5i4.452Keywords:
Aesthetic Follow Function, Product Design, Leather Bags, Songket Weaving, Cultural Identity, Practice-Based Research. , Fungsi Estetika Follow, Desain Produk, Tas Kulit, Tenun Songket, Identitas Budaya, Penelitian Berbasis Praktek.Abstract
The transformation of the creative industry demands the development of products that are not only functional but also possess a cultural identity and aesthetic value capable of enhancing competitiveness in the market. This study aims to develop a prototype of a redesigned leather bag—a flagship product of CV Quwalli Leather by integrating traditional Indonesian songket woven fabric using an “aesthetic follows function” approach. The methodology employed is Research and Development (R&D) with a Practice-Based Research (PBR) approach, which positions design practice as the primary instrument for knowledge creation. The research stages include material exploration and analysis of existing products, concept and design development, prototype production, as well as prototype testing and evaluation. The results indicate that songket possesses strong visual and symbolic value; however, structural limitations mean this material is better suited as a semi-structural element, while leather serves as the primary structure ensuring the product’s strength and durability. The design process resulted in a hybrid model that integrates function, structural aesthetics, and cultural identity in a cohesive manner. Ergonomic and durability testing showed that load distribution remains optimal and the product’s form stability can be maintained through a lamination system and material reinforcement. User evaluations indicate that the incorporation of songket enhances perceptions of the product’s exclusivity, uniqueness, and cultural value. The research findings confirm that the “aesthetic follows function” approach is effective in integrating cultural heritage into contemporary product design without compromising functionality and performance. The resulting prototypes serve not only as craft-based fashion products but also as a medium for cultural representation capable of enhancing added value, product differentiation, and the competitiveness of the culture-based creative industry in the global market.
Downloads
References
Ashby, M., & Johnson, K. (2014). Materials and Design: The Art and Science of Material Selection in Product Design. Oxford: Butterworth-Heinemann.
Ashworth, G., Graham, B., & Tunbridge, J. (2007). Pluralising Pasts: Heritage, Identity and Place in Multicultural Societies. London: Pluto Press.
Barthes, R. (1977). Image, Music, Text. London: Fontana Press.
Candy, L., & Edmonds, E. (2018). Practice-Based Research in the Creative Arts: Foundations and Futures from the Front Line. Leonardo, 51(1), 63–69.
Cross, N. (2011). Design Thinking: Understanding How Designers Think and Work. Oxford: Berg.
Dormer, P. (1997). The Culture of Craft. Manchester: Manchester University Press.
Florida, R. (2014). The Rise of the Creative Class. New York: Basic Books.
Forty, A. (2000). Objects of Desire: Design and Society Since 1750. London: Thames & Hudson.
Heskett, J. (2002). Toothpicks and Logos: Design in Everyday Life. Oxford: Oxford University Press.
Holt, D. B. (2004). How Brands Become Icons: The Principles of Cultural Branding. Boston: Harvard Business School Press.
Howkins, J. (2013). The Creative Economy: How People Make Money from Ideas. London: Penguin Books.
Kartiwa, S. (2007). Kain Songket Indonesia. Jakarta: Dian Rakyat.
Lawson, B. (2006). How Designers Think: The Design Process Demystified. Oxford: Architectural Press.
Maxwell, R. (2003). Textiles of Southeast Asia: Tradition, Trade and Transformation. Singapore: Periplus Editions.
Norman, D. A. (2013). The Design of Everyday Things. New York: Basic Books.
Papanek, V. (1985). Design for the Real World: Human Ecology and Social Change. London: Thames & Hudson.
Pine, B. J., & Gilmore, J. H. (1999). The Experience Economy: Work Is Theatre and Every Business a Stage. Boston: Harvard Business School Press.
Sennett, R. (2008). The Craftsman. New Haven: Yale University Press.
Throsby, D. (2001). Economics and Culture. Cambridge: Cambridge University Press.
Verganti, R. (2009). Design-Driven Innovation: Changing the Rules of Competition by Radically Innovating What Things Mean. Boston: Harvard Business
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Rusnoto Susanto, Mita Purbasari Wahidiyat, Lusiana, Bayu Rahmat Setiadi, Zainul Faizien Haza, Nurcholish Arifin Handoyono

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.











